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Quest hunter weapons
Quest hunter weapons






It seems like something that you would find on your iPhone. Instead, you have to hold and drag your mouse to maneuver the menus. This would make the menus more navigable and fluid. I would put it similar to Diablo III or Torchlight II.

QUEST HUNTER WEAPONS SERIES

See, I would’ve preferred a series of menus that would divide everything by inventory, character level, damage and such. To continue with the sentiment of this essentially being a phone game, the menus are controlled via the mouse but it’s not how you think. They look really cool and while the writing did lack during the dialogue scenes, it was still nice to look at the character art. One thing I will compliment Quest Hunter on is the absolutely fantastic character portraits. Even from a game play perspective the game seems like something that you’d find for your phone. This game, visually, reminds me a lot of something that you’d see on the App store or Google Play store. It looks really stylish but it’s not a style that I particularly love. What first caught my eye as I booted into the game was how Quest Hunter has a very particular visual aesthetic, cartoony with bold dark lines around every object. Sadly, while I believe that Quest Hunter excels in certain areas, the writing is one area where it definitely lacks. I want strong writing, well-written characters, and if humors tacked along too then that’s extra points.

quest hunter weapons

I really pay attention to stories in games because I believe that they’re vital to my enjoyment. Quest Hunter boasts a unique story driven RPG with weapons, crafting, collecting materials, and humor. So, when 2 Zombie Games’ Action RPG Quest Hunter popped onto my E-Mail I was delighted. It’s pretty well known (at least to me) that Action RPGs are by far and away my favorite genre of video game.






Quest hunter weapons