

Condition 2) You get feedback from the indicators on your screen and sound system, whether it be an enemy running past, or the sound of your bullets hitting your opponent.You have to either kill the enemy repeatedly, capture a flag and hold down an area, or detonate/protect a bomb. Condition 1) The goal is set from the get-go.While these are hard criteria to fill, there is a task that satisfies them to a tee - video games. Flow state requires the task to be hard and for you to think you’re mustard. If you’re skilled in the task and the task is easy, you start relaxing. If you’re bad at the task and the task is easy, you stop caring. Here, we can see that we need to compare how good you think you are, against how difficult you think the task is. This is the hardest criteria to quantify, but this model, published by Csíkszentmihályi in 1997, best illustrates it:

The belief that you can accomplish the task at hand.Indicators need to signal to you that changes need to be made in order to maintain flow state. Flow state requires you to have an end state you wish to be at. Goals and measurable/tangible progress towards your current goal.While it won’t be easy, there are certain conditions which provide a baseline for entering flow state. Imagine being able to apply 100% of yourself to solve that tricky bug, or to close that deal. Now imagine applying flow state to your work. Though, unlike the 2014 “hit” film Lucy, you won’t turn into a USB stick afterwards. Flow state is a concept in psychology where you become fully immersed in a task where, in effect, you use 100% of your available mental resources. Have I been binge-watching too much recently? Maybe. What do you think when you hear “Flow State?” Personally, I imagine that scene from Avatar the Last Airbender where Ozai whacks Aang into a rock, causing all his chakras to align and make him to go all Super Saiyan.
